Catachan Devils[ edit ] "If it bleeds, we can kill it. These are the Swole-Kings, the baddest of the bad, the best Rambos on a planet full of Rambos. These elite warriors are basically specialists, masters of virtually every style of warfare, sent into the most dangerous of situations to perform raids, sabotage enemy war efforts and generally fuck up whatever is unfortunate to come their way. Then read on! Here are just a few reasons why Catachan is the last place in the entire galaxy outside the Warp or certain parts of the Webway you would or should visit.

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They have the well-deserved reputation of being the deadliest practitioners of jungle warfare in the galaxy. Their homeworld of Catachan is a jungle Death World, where natural selection ensures only the most deadly flora and fauna survive.

Extremely resourceful and uncompromising warriors, the natives of Catachan recruited into the Imperial Guard are deadly melee fighters with their specialised close combat blades or from ambush with their Lascarbines. In jungle terrain they are unsurpassed by nearly any other mortal soldiers in the Imperium, with each Catachan Fighter being worth ten soldiers from any other regiment.

The skills learned in the jungles of Catachan are easily adapted to other war zones. Indeed, Catachans believe that even the most suicidal of military engagements are as nothing compared to spending but a single day in the lethal jungles of their homeworld.

This "gung-ho" enthusiasm is often mistaken for bravado by Guardsmen from other regiments. The fact remains, however, that Catachan Jungle Fighters are the most uncomplaining, determined and valorous soldiers of the Astra Militarum, whether assigned to basic garrison duties or a hopeless assault upon an impregnable fortress.

The natives of Catachan are renowned for being both taller and more powerful than normal humans. Due to their heavily developed physiques, Catachans are sometimes referred to as "Baby Ogryns " by other Imperial Guardsmen, although saying this within earshot often results in serious injury. Catachan is one of the deadliest worlds known to Mankind , and its inhabitants are amongst the hardiest, most dangerous humans in the Imperium. Almost every creature and plant on Catachan is deadly to human life in some way, from the monstrous Catachan Devil to the mind-destroying Brain Leaf and the carnivorous Venus Mantrap.

The true diversity of life on Catachan has never been catalogued, though many Adeptus Mechanicus Explorator expeditions have tried and failed. Those who do reach adulthood are invariably among the toughest, most uncompromising and resourceful warriors in the Imperium, masters of surviving in one of the most inhospitable environments in the galaxy.

With little to offer the Imperium but their lives, many Catachans are recruited into the Imperial Guard, their skills such that each one of them is worth a dozen other Guardsmen when fighting in dense jungle. Their necessary skill with an assortment of weapons, and the dangers they face keeping their homes safe from predators, mean that they are well-prepared for the dangers of the battlefield.

Indeed, a state of almost constant mortal peril has resulted in the Catachan mind-set being one of apparent recklessness and bravado, paradoxically mixed with constant vigilance and almost paranoid caution. This seeming contradiction can be explained by the simple matter of familiarity -- natives of Catachan are so accustomed to danger that their responses, while appearing foolhardy, are honed by practice and a perpetual, careful awareness of their surroundings.

This is compounded by a contempt for the threat of death, born from that familiarity. To a Catachan, the threat of death is a constant thing, and they do not understand the concept of safety or peace.

Catachan Guard regiments are most commonly light infantry, making the most of their legendary talents as scouts and ambushers. However, their daring and aggression have been employed in other ways, with armoured regiments hailing from Catachan in the past.

The Catachan Jungle Fighters take special pride in their officers, who fight side-by-side with their rank and file troops, sharing in their suffering on the battlefield. As a result, discipline within Catachan regiments is maintained through trust and respect won over many years of campaigning, rather than purely through the formal rank structures and unearned authority relied upon by many other regiments.

This has, however, resulted in a reputation for willfulness amongst other regiments and outsiders, particularly figures of authority such as Commissars , who have difficulty earning the trust and deference of Catachan Guardsmen. Contents History A unit of Catachan Jungle Fighters makes a last stand against the foe The world of Catachan was colonised by humans millennia ago during the Dark Age of Technology , long before the Imperium of Man was established.

When the first exploratory probes arrived in its star system, the planet was a deceptive, calm green orb when scrutinized from orbit, but when the first colony ships crash-landed on the jungle planet and the colonists had no way to escape, they discovered themselves to have arrived on one of the harshest and most dangerous planetary ecosystems in the galaxy.

The colonists only barely survived, holed up in their spacecraft against a living, besieging jungle, a battle for survival in which undoubtedly many of them died before they finally managed to learn enough about their new homeworld to survive, if not thrive, beneath its jungle canopies. Catachan is one of the most notorious Death Worlds in the Imperium, and its planet-wide jungles are lethal beyond reason. Yet despite the exceptionally perilous nature of the Catachan ecosystem, the servants of the Emperor inhabit this vast world in surprising numbers.

Thanks to the brutal environment in which they are raised, Catachans are physically and mentally resilient on a level that much of Humanity simply cannot match. Cunning, resourceful and uncompromising, Catachans must be born survivors simply to reach adulthood.

It speaks volumes of the Catachans that they maintain a population capable not only of fighting their own battle for survival, but of sending forces to fight the wider wars of the Imperium as well. Catachan raises dozens of regiments for the Astra Militarum every standard year, their skills honed to a knife-edge upon the world of their birth. Each regiment raised is exchanged with the Departmento Munitorum for much-needed medical and military supplies.

These in turn allow the Catachan settlements to maintain their daily fight for life. This arrangement has stood for thousands of standard years, and though the Catachans bleed more than most for the Imperium of Man, they would have it no other way. The very factors that shape the Catachans into such exceptional warriors also leave them proud, aggressive and insular. Individuality is prized amongst the Catachan infantry regiments, known as Jungle Fighters, and only a handful of traditions are treated as sacrosanct, such as the wearing of red bandanas that symbolise the blood oath sworn by each newly founded regiment.

Pragmatism is key to these grizzled warriors, with a favoured tactic being to lay explosive traps before hunkering down in dense cover. Those enemies not outright blown to shreds are quickly finished off by las-fire and torrents of burning Promethium.

With their hulking frames, Catachan crewman are able to heft massive shells and magazines into place with ease, allowing their gunners to lay down a near-unending rain of shots. Bedecked with vines, camouflage netting or splatters of concealing mud, Catachan tanks may look out of place on the parade ground, but are invaluable on the battlefield. Catachan military leaders typically eschew the privileges of authority, instead suffering through every hardship alongside their troops, a great point of pride among the regiments.

Many Catachan commanders can claim to have personally saved the lives of half their company. Rather than treat their men as servile underlings, Catachan officers command with crude banter that conceals an underlying mutual respect. Though inarguably effective within Catachan ranks, this style of leadership makes the job of outsiders such as Commissars doubly difficult and often extremely dangerous when they are attached to Catachan regiments.

The citizens of Armageddon had no idea just how many of the aliens had been quietly flourishing in the humid, overgrown belt of dense jungle dividing the sub-continents of Armageddon Prime and Secundus. Although their numbers were thought to have been kept in check by the native Armageddon Ork Hunters , the presence of Ghazghkull on the planet triggered a massive increase in the Ork presence throughout the jungle, from which they staged their raids on the Imperial settlements around Death Mire and Cerbera Base.

In fact, many a Catachan fighter described patrolling the steaming, Ork-infested jungles as akin to paid leave. However, the Orks outnumbered the Catachan forces roughly thirty to one, and it was still a hard-fought battle, yet the Jungle Fighters took a heavy toll on the Ork population. Many times the Orks surrounded the Catachans completely, cutting them off from Cerbera.

As a result the Catachans often went for solar weeks without contacting base. Several high-ranking Imperial officers proffered the theory that squads of Catachans had deliberately cut themselves off from their superiors, content in the knowledge that when they were deep in the jungle, they knew exactly what they were doing. The smell of burning Ork bodies permeating the Equatorial Jungle is testament to the brutal efficiency of the Catachans.

Most of the small squadrons of Jungle Fighters were equipped with Heavy Flamers , as not only were they extremely effective in such densely packed terrain, but the only way to properly cleanse the Ork infection from a location is to immolate their corpses until all organic material is destroyed.

Due to the excessively humid atmosphere and heavy water-laden leaves of the native trees, these fires were generally controlled. If an Ork nest was located, however, whole hectares were burnt to the ground. Yarrick himself had authorised these extreme measures in an attempt to rid Armageddon of Ork spores completely.

At night, from Cerbera base, the jungle was lit by hundreds of blazing fires. The screams of dying Greenskins rang out over the howls and hoots of jungle beasts. Most of the troops stationed in Cerbera learned to sleep through this horrendous noise over several painful solar weeks.

In the Catachans, both Yarrick and the Imperium knew they had found the perfect tool for an extremely difficult job. Even assuming that Armageddon is not overrun finally by the aliens, it will be many Terran years before the Ork population is fully culled, let alone wiped out completely. The initial deployment of the Jungle Fighters soon instigated an intense rivalry between them and the native Armageddon Ork Hunters, but as Feral Orks continued to flood from the mountains and dense jungle, the Ork Hunters soon realised that they needed all the help the Catachans could give them.

Due to their lethal effectiveness, but also their disregard for command and independent operations, it has since been proposed that the Catachans fighting in the Equatorial Jungles be stationed at Cerbera indefinitely. However, for reasons that remain entangled within the bureaucracy of the Departmento Munitorum , a small number of regiments from Catachan found their way into the region, likely due to a planned deployment that never came to fruition, perhaps because the campaign had already concluded by the time the Catachans had arrived.

Whatever the reason, a number of these legendary Death Worlders found themselves redeployed to serve on the Spinward Front. For the most part, these regiments serve in a variety of roles on a variety of worlds; there are few planets in the Periphery Sub-sector requiring the particular talents of Death World veterans, but their skills are nonetheless valuable, particularly as scouts and assault troops.

Notable Campaigns Macharian Crusade First Tyrannic War Assault on Kato Dire visibility and exceptionally rough terrain reduce the war to a never-ending string of bloody skirmishes that test the skills of the Catachan infantry to their limits.

The Deathskulls respond by launching an all-out final offensive that threatens to overwhelm Imperial forces with its sheer ferocity. Sacking of Colonia Grax Grax descends upon the Ryza System. Commander Mordrid van Hordric finally defeats the bulk of the Orks, decades later, at the Battle of Desolation Valley. The decisive moment in the campaign came after the Catachan scouts located the centre of the Ork city in a massive underground cavern known as the Mommothian Vault. Straken personally led a hand-picked team of demolitions experts and infiltrated the Greenskin settlement.

The remaining Orks, scattered and now leaderless, were exterminated within a week. Colonel "Iron Hand" Straken was tended to by a team of medicae personnel, and barely clung to life during the journey. He awoke after receiving extensive bionic augmentations to find himself surrounded by the enemy and the II Catachan ready to follow him to yet another victory. Ulani Campaign Arandra V Krakskull on Arandra V, luring the entire Greenskin horde into a booby-trapped ravine with "Baiter Squads.

Elements of Catachan , Mordian , Kanak , Molov and Agathon Imperial Guard regiments die in large numbers to buy enough time for the Adeptus Mechanicus to flee with the invaluable technological relic. Conquest of Atria IV Kieldar Rebellion Defence of Catachan Sending vast orbital barrages down onto the planet aimed at incinerating vast swathes of the Catachan world-jungle, Ratathrax robs the Catachan Jungle Fighters of their most natural defence before systematically bombing their bastion networks into rubble.

Ratathrax makes planetfall to enjoy the butchery first hand. Unfortunately for him, Colonel "Iron Hand" Straken of the illustrious Catachan II Regiment lies in ambush in a quagmire of toxic sludge, waiting for Ratathrax to remove his helmet before successfully ambushing him and throttling him to death with a poisonous barb-root.

Second Tyrannic War Third Tyrannic War Defence of Jorn V Reinforcements continue to be raised to help combat this dire threat. Fortuse III Campaign Tech-priests are dispatched by the Mechanicus to investigate arcane ruins on that world discovered by Catachan scout teams.



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Each and every element of the native flora and fauna of the planet represents a real danger to any human. Contents [ show ] History Catachan was colonised by humans millennia ago during the Dark Age of Technology , long before the Imperium of Man was established. When the first exploratory probes arrived in its star system, the planet was a deceptive, calm green orb when scrutinized from orbit, but when the first colony ships crash-landed on the jungle planet and the colonists had no way to escape, they discovered themselves to have arrived on one of the harshest and most dangerous planetary ecosystems in the galaxy. The colonists only barely survived, holed up in their spacecraft against a living, besieging jungle, a battle for survival in which undoubtedly many of them died before they finally managed to learn enough about their new homeworld to survive, if not thrive, beneath its jungle canopies. During the 13th Black Crusade of Abaddon the Despoiler in


Catachan Jungle Fighters

Muran The Catcahan 23rd were crucial during the conquest of Atria IVas their elite sapper units were able to breach the Palace of Hate within a week. A unit of Catachans. International postage paid to Pitney Bowes Inc. Back to home page Return to top.

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